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New details for Halo Infinite: Free-to-play multiplayer with 120 fps

While Microsoft appears to only drop big details about Halo Infinite during their online press events, new details seem to emerge from the most unlikely places. At least this time, no details about a triple-A shooter leaked onto the back of a bag of chips. Instead, we thank a toy store for spilling the beans on what’s coming in Halo Infinite.

Courtesy of an Irish toy store known as Smyths toys, a little tip about what’s coming in Halo Infinite, came right at the door. The ‘greatly reduced loading times’ are almost a matter of course with the SSD of the Xbox Series X, but it’s two other small pieces that caught our eye. The first is the inclusion of up to 120 FPS graphics on the Xbox Series X. We already knew the console could handle this higher frame rate, but this could be the first confirmation of a first-party Microsoft title to take advantage of the technology . Previous announcements from Microsoft and 343 Industries only confirmed that the Xbox Series X campaign ran to 4K60. Second, the mention of free-to-play multiplayer is a shocking shot. Could this be the sign of Halo Infinite taking a Warzone-style approach and running the multiplayer in a standalone client? Let us know your thoughts in the comments below!

PS5 the big favorite over XSX in recent British research, general interest of next generation very high

The recent gameplay reveal for Halo Infinite left fans quite divided over John-117’s latest adventure when it comes to graphics. Some of the most commented on the Xbox showcase reveal were about the stoic Brute everyone fondly calls Craig in several memes. Nevertheless, Microsoft and 343 have tried to control the feedback messages on the recent Halo Infinite campaign demo and posted their thoughts to the Halo Waypoint.

QUESTIONS ABOUT GRAPHICS AND IMAGES

First, we want to acknowledge that we have indeed heard feedback from parts of the community about the footage in the Halo Infinite campaign demo. Although we see and hear much more positive than negative, we want to share a bit more context. From our perspective, there are two main areas that are debated within the community: overall art style and visual fidelity.

Based on our lessons from Halo 4, Halo 5 and Halo Wars 2 – along with strong community feedback – we decided to go back to the legacy aesthetic that defined the original trilogy. With Halo Infinite we return to a more ‘classic’ art style which was a core message going back to the very first revelation that generated enthusiastic and positive responses. This translates into a more vibrant palette, ‘cleaner’ models and objects with less ‘noise’, but that means no less detail. While we realize that this is not everyone’s personal preference, we support this decision and are happy that it resonates with so many fans around the world.

The second theme addressed is visual fidelity. Negative feedback in this area includes comments on characters and objects that appear flat, simplistic and plastic-like, lighting that feels dull and flat, and object pop-in. We’ve read your comments, we’ve seen the homemade retouched content samples, and yes, we’ve heard Digital Foundry’s reviews. In many ways, we agree – we have work to do to address some of these areas and increase the level of fidelity and overall presentation for the last game. The build used to run the campaign demo was work in progress several weeks ago with a variety of graphics and game systems still finished and polished. While some of the feedback was expected and relates to already ongoing areas, other aspects of the feedback have revealed new opportunities and considerations that the team takes very seriously and is assessing. We don’t have final answers or results to share yet, but the team is working on plans as soon as possible to address some of the feedback around details, clarity and overall fidelity. The team is committed and focused to ensure we have a wonderful world for players to discover when we start.

Halo Infinite is on track for release later this Holiday 2020 on both Xbox One and Xbox Series X and Windows 10 PCs. It will also be available to Xbox Game Pass subscribers on the first day, so players won’t have a chance to miss the campaign whether or not they pick up an Xbox Series X before Christmas.

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