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Haven Dev wants to use PS5’s 120FPS and DualSense Haptics to make sliding as smooth as possible

Haven, the upcoming indie game from Furi developer The Game Bakers to be released before the end of the year, was recently announced as one of the indie titles confirmed for Sony’s PlayStation 5.

We recently had the opportunity to have a brief Q&A with Creative Director Emeric Thoa, who was excited about using the PlayStation 5’s frame rate up to 120 frames per second and the DualSense controller’s haptics to keep it in-game sliding as well as possible.

PS5 the big favorite over XSX in recent British research, general interest of next generation very high

We are in the early stages of working on PS5. It is a little early for me to say. We will of course try to make the most of the PS5’s new hardware and features. One thing that is most exciting to me is to use the gamepad’s new haptic features and a frame rate of 120 FPS to make gliding as smooth as possible.

Haven shouldn’t have too much trouble reaching 120 FPS, given the relatively low system requirements on PC. When asked what the difference will be between the PS5 and high-end PC versions of Haven, Thoa even said there will hardly be anything.

I have no idea at the moment. Haven is not exactly a “tech benchmark game”. So I think the difference will be thin. It will be a moving and unique story on all platforms!

The Game Bakers are currently targeting PC, PlayStation 4, PlayStation 5, Nintendo Switch and Xbox One (as part of Xbox Game Pass). When we asked Thoa if there would be a good Xbox Series X version, the Creative Director clearly hinted that it would.

We strive to bring Haven on as many platforms as possible :-).

Come back tomorrow to read our full interview with Emeric Thoa about Haven. Meanwhile, you can read our handscom preview of Gamescom 2019 of the game written by Dave last year.

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