Ghost of Tsushima has dropped its first major post-launch update, adding some new options for players on both sides of the skill spectrum. On the one hand, we have the new Lethal difficulty, which makes enemies more aggressive, but also increases the lethality of Jin’s katana, and on the other, we have the Lower Intensity combat mode, which eases the timing needed during combat and stealth. .
Here are the full patch notes for Ghost of Tsushima update 1.05:
New difficulty: deadly
- Enemy weapons are more deadly, but Jin’s katana is also more deadly
- Enemies are more aggressive in combat
- Enemies detect you faster
- Sleeker Parry and Dodge windows
Lower intensity combat
The lower intensity mode aims to preserve the heart and feel of Ghost of Tsushima combat while relaxing various timing-specific elements. Combat is less intense, giving you more time to respond. Stealth settings are more forgiving and enemies take longer to detect you.
- Most enemy attacks that are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 protects you from more attacks than standard combat, although some attacks still need to be avoided.
- Enemies abort their attack combinations after they damage you, giving you the chance to recover for the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
- Enemies don’t attack you while using Resolve to heal
- Enemy awareness builds up more slowly, giving you more time to recover after you have been noticed
- Large Text Option: Increase text size of subtitles, mission goals and interactive directions by 150% when enabled
- Added option to disable speaker name when subtitles are enabled
- New subtitle text color options in addition to white: yellow, blue, red, green
Patch 1.05 also includes additional bug fixes.
Ghost of Tsushima is now available on PS4. Check out Wccftech’s full review of the game here.