The recently released PlayStation 4 exclusive Ghost of Tsushima is among the games of this generation that have not been downgraded at launch, according to a recent comparison video.
The E3 2108 comparison video, curated by NX Gamer, shows how the open world game developed by Sucker Punch has largely improved since the construction of E3 2018, and how the few downgrades are mainly due to the artistic vision and are extremely subtle, so that they do not significantly affect the images.
I’m showing here how light, tone mapping and color correction are so important to a game’s visual appeal, thanks in large part to an excellent photo mode that the game uses. The real-time and dynamic time of day uses an image-based lighting model that allows a selection of runtime baking, but this is just the basis for how a light artist creates the look, feel and mood of a scene or movie.
Ghost of Tsushima is the last major PlayStation 4 exclusive, as Sony studios transition to PlayStation 5 development and become a very successful release as the game is the PS4’s fastest-selling first-party original IP debut with over 2.4 million copies sold in the first three days of availability. The game has also been fairly well received in Japan, with great scores from Japanese publications and superlative sales forecasts. These excellent results are well deserved as the game is Sucker Punch’s best open world game to date.
Ghost of Tsushima is Sucker Punch’s best game yet and a great open world title that rivals some of the biggest names in the genre. The excellent rendition of feudal Japan, along with its well-written characters and story, makes Ghost of Tsushima stand out as the last unmissable PlayStation 4 exclusive.
Ghost of Tsushima is now available exclusively on PlayStation 4 worldwide.