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Every game designer in the world thinks DualSense is a wonderful toy, says Arkane Dev

The DualSense controller for PlayStation 5 is not even out yet, and yet several developers have already publicly expressed their love and excitement for the successor to the DualShock controller.

In a video interview with IGN, Arkane’s Dinga Bakaba (Game Director of Deathloop) discussed the PlayStation 5 features of the upcoming game, including the DualSense’s haptic feedback and active triggers are a perfect match to enhance immersion in Deathloop.

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Having higher fidelity on screen and making the team’s work shine in a way that has never been before is really exciting.

Of course I’ve mentioned the frame rate before, I think that’s really important. Until now, our games on consoles have always been locked at 30 frames per second. It is very exciting to be able to target 60 FPS for an action game. I think that is a real boost, but also something that we are very excited about is the controller DualSense. It has a lot of nice features, with the haptic feedback and the active triggers. We are a first person game, we value immersion in our games and can really feel the weapon in your hands, the reaction, how it reloads, how it responds to reload … I think every game designer in the world who has acquired the DualSense, it is a wonderful toy, and I think the players will enjoy those functionalities too. For us, again, focusing on immersion is a really great opportunity that we’re excited about, so between power and the controller it’s really exciting.

The ‘assassin action game’ Deathloop is planned for PC and PlayStation 5, where the game will be exclusive to the console later this year (as will Ghostwire: Tokyo, another game released by Bethesda). It will feature a unique ‘iterative campaign’ as well as Dark Souls style PvP invasions.

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