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Anthem 2.0 Devs Detail how they shoot and loot more satisfying

If you’re going to make a looter shooter, both your shooting and looting will be more satisfying, and Anthem has arguably missed the mark on both fronts. Shooting was not as responsive as possible, enemies were bullet-like, and most of the loot you collected was not unique or useful. Earlier this year, BioWare announced that a complete redesign of “Anthem 2.0” is in the works, with Star Wars: The Old Republic developer BioWare Austin taking charge, and today we have some details on how they plan to fix the main shooting and looting mechanisms of the game.

Most of the new Anthem development update focuses on loot, which BioWare promises to make more abundant, useful and easier to find. These are the main improvements they are working on …

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Respect your time

  • Increase the frequency of Loot Drops
  • Loot is more often viable; All items are better and more competitive, but there is still a chance to get something exceptional
  • All loot rarities have strategic value in progress

Embrace choice

  • You can pursue a specific loot without relying solely on arbitrariness; Quests; Specialized suppliers; Unique loot tables
  • Customize your loot, including re-enrolling inscriptions and increasing items

Create a rewarding outdoor experience

  • Booty feels exciting and more noticeable when it falls, and it is celebrated when it is collected
  • Rare enemies (also known as ‘running treasure chests’) create exciting moments to get loot all at once

Keep it accessible and immediate

  • Reveal and equip the loot right away
  • Complete equipment sheet refresh – including a detailed statistics sheet (not shown)
  • The equipment sheet is accessible from anywhere so you can easily see what you have equipped in each slot

Reliability of equipment and rewards

  • Each item is labeled “budget” based on its strength and rarity
  • No more useless items as they had no must-have inscriptions (see “Increased weapon mg by + 225%”)
  • Exceptional items are about getting the exact types of bonuses you want, rather than maximum values ​​for each bonus

Scale for the future

  • Your power cap can be easily raised and the boot system is scaled accordingly
  • With advanced telemetry data, we can identify trends and make meaningful balance changes

In the field of shooting, BioWare has already succeeded in making the game more responsive, with enemies “reacting immediately to hits”. They are also investigating whether melee attacks can become more useful. There are also a number of new weapon concepts in the works, which you can check out above.

It seems that BioWare Austin is heading in the right direction with Anthem 2.0, but they still have a lot to prove. Yes, it will be great to have expertly designed shooting and loot mechanics, but what are they doing to really differentiate Anthem from similar games on the market? Hopefully we’ll learn more about that in future updates.

Anthem is now available on PC, Xbox One and PS4. Don’t expect Anthem 2.0 until at least next year … at the earliest.

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